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刊論文

  1. Wang, C. H., Wu, K. C., & Jiang, W. T. (2023). Web-based drawing for students with different learning styles and cognitive abilities. Education and Information Technologies, 1-31. (EAIT期刊) (SSCI /Q1)
  2. Wang, C. H., Wu, K. C., & Tsau, S. Y. (2019). Flow learning experience: Applying marketing theory to serious game design. Journal of Educational Computing Research, 57(2), 417-447. (JECR期刊) (SSCI /Q1)

會議論文

  1. Wang, C. H., & Wu, K. C. (2022, December). A preliminary study on interdisciplinary programming learning based on cloud computing low-code development platform. In 2022 International Conference on Computer and Applications (ICCA) (pp. 1-5). IEEE. (IEEE研討會)
  2.   Wang, C. H., & Wu, K. C. (2023). Transdisciplinary Learning Based on Problem Identification of Design Computational Thinking-A Case Study of the Topic of Marine Debris. Journal of Advanced Research in Social Sciences and Humanities, 8(1), 16-23. (ICMRP研討會轉JARSSH期刊)
  3.   Wang, C. H., & Wu, K. C. (2022). Interdisciplinary Learning of Low-Code Development Platform Programming with Dual Coding Theory-A Case Study of Agilepoint NX. Journal of ICT, Design, Engineering and Technological Science, 21-25. (ICMRP研討會轉JITDETS期刊)
  4.   Wang, C. H., & Wu, K. C. (2022). Interdisciplinary Collaborative Learning with Modular Programming and Information Visualization of Urban Smart Spaces. Journal of Advances in Technology and Engineering Research, 8(1): 24-32. (ICMRP研討會轉JATER期刊)
  5.   Wu, K. C., & Wang, C. H. (2019). Design thinking learner's imagination in design computational thinking course learning outcomes. The 2nd international conference on global challenges of traditional education and distance learning: reflections and concerns (TEDLR-2019), Taipei, 2019/05/16 (TEDLR研討會)
  6.   王忠祥。吳可久 (2015)。以互動遊戲設計手法導入環境教育展覽-以環生方舟之氣候變遷環境教育展覽中心為例。第二十屆 中華民國設計學會設計研究成果發表研討會暨 國際設計研究論壇暨研討會, 雲林縣斗六, 2015/05/16 (設計學會研討會)


計畫執行案

研究計畫案:

  1. 科技部_智慧環境空間計畫 (2021-2023 兩年期)
  2. 科技部_智慧環境空間計畫 (2019-2021 兩年期)
  3. 教育部_智慧創新跨域人才培育聯盟計畫 (2019-2023 四年期)
  4. 教育部_數位人文教學創新計畫_設計運算思維2.0 (2019-2020 一年期)
  5. 教育部_數位人文教學創新計畫_設計運算思維1.0 (2018-2019 一年期)
  6. 教育部_數位人文教學創新計畫_體感科技增進女性科學教育 (2018-2019 一年期)

產學合作案:

  1. 文化局_臺北地景公共藝術(西區)設置計畫A案 (2018)
  2. 文化局_文化內容產業聚落發展計畫 (2018)
  3. 資策會_體感科技職能調查 (2018)
  4. 資策會_銀髮智玩課程與案例設計服務 (2018)


獲獎紀錄及專業工作成就

  1. 2019 研華物聯網開發競賽 金獎

  2. 2015 全國創新創業設計競賽 北區優勝

  3. 2009 富士康平面設計之星 第三名

  4. 2003 全國大專院校運動會標誌吉祥物設計 優選

  5. 2002 時報金犢獎 廣告設計 入圍

  6. 1994 金工設計比賽 入圍