【狂賀】朱賢哲老師、楊朝明老師、薛惠月老師指導學生參加「Red Dot Design Award:Concept 2025」及「Red Dot Award:Brands&Communication Design 2025」榮獲Winner共3件!
競賽說明 [Competition Description]
德國紅點設計獎成立於1955年是當年全球規模最大,也是最有影響力的設計競賽之一,
其競賽類別分為【紅點產品設計大獎】、【紅點品牌暨傳達設計大獎】及【紅點設計概念大獎】,
而本次參賽獲得的競賽類別為【紅點品牌暨傳達設計大獎】及【紅點設計概念大獎】。
【德國紅點品牌暨傳達設計大獎】主辦單位開放給全球優秀的設計師、廣告公司、設計事務所及傳播設計作品的委託客戶參賽,
每年至少有60個國家的設計師提交作品,總參賽的作品數至少有10,000件以上,作品若能獲獎其代表設計品質具有一定的國際水準。
【紅點設計概念大獎】於2005年創立,本設計獎發掘並表彰新的設計概念和創新成果,它們是應對當今設計挑戰,成為明日傑出產品的先驅。
紅點設計概念大獎堅信,對於設計概念必須從其設計特質出發、不帶任何偏見地進行評價。
The Red Dot Design Award, established in 1955, is one of the largest and most influential design competitions globally. The competition is divided into three categories: the Red Dot Award: Product Design, the Red Dot Award: Brands & Communication Design, and the Red Dot Award: Design Concept. The awards received in this instance fall under the categories of the Red Dot Award: Brands & Communication Design and the Red Dot Award: Design Concept.
The Red Dot Award: Brands & Communication Design is open to outstanding designers, advertising agencies, design studios, and clients commissioning communication design projects worldwide. Each year, designers from at least 60 countries submit their work, with over 10,000 entries in total. Winning an award signifies that the design quality meets a high international standard.
The Red Dot Award: Design Concept was established in 2005. This award discovers and honors new design concepts and innovative achievements that address current design challenges and serve as pioneers for tomorrow's outstanding products. The Red Dot Award: Design Concept firmly believes that design concepts must be evaluated based on their design qualities, without any bias.
獲獎事蹟[Awarded Achievement]
◙ 餘鱗 Remnant Scale
2025紅點設計概念大獎 - 傳達設計類 Winner
Red Dot Design Award:Concept 2025 - Communication Design / Winner
2025紅點品牌暨傳達設計大獎 - 出版印刷類 - Winner
Red Dot Design Award:Brands & Communication Design 2025 - Publishing & Print Media / Winner
◙ 滾 ROLL
2025紅點品牌暨傳達設計大獎 - 品牌設計與識別 / Winner
Red Dot Design Award:Brands & Communication Design 2025 - Brand Design & Identity / Winner
獲獎作品[Award-Winning Works]
◙ 餘鱗 Remnant Scale
- 創作者:黃翊瑄、黃子寧、魏翊樺、簡芊羽
Creators:Yi-Hsuan Huang, Tzu-Ning Huang, Chien-Yu Chien, Yi-Hua Wei
- 設計理念:
透過微觀視角探索瀕危魚類的魚鱗紋理,發掘其文化歷史與環境變遷的關聯性。並運用魚鱗獨特的視覺符號轉譯這些消逝的物種,喚起大眾對生態議題的關注。本研究不僅回應聯合國永續發展目標 (SDGs) 第 15 項「陸域生態保育」,希望藉由設計的力量,讓微小卻珍貴的生命故事得以被看見,引發對未來環境保護的深刻反思。
- Design concept:
Through a microscopic perspective, this project explores the scale patterns of endangered fish species, uncovering their connections to cultural history and environmental change. By translating the unique visual language of fish scales, it reimagines these vanishing species to raise public awareness of ecological issues. Aligned with the United Nations Sustainable Development Goal (SDG) 15: Life on Land, the work harnesses the power of design to bring attention to small yet precious life stories, inspiring deeper reflection on the future of environmental conservation.
◙ 滾 ROLL
- 創作者:羅于庭、徐純鳳、李韋妮、吳大川
Creators:Yu-Ting Lo,Chun-Feng Hsu,Wei-Ni Lee,Ta-Chuan Wu - 設計理念:
滾,動;不滾不動。萬物皆滾。
本畢展主視覺透過各設計物,以標準字「滾」轉動角度來切換中英文及轉化圖像,展現滾的變化與動態,象徵畢業生無限延展的創造力與可能性。萬物皆滾
將滾的概念與形式融入海報與其他製作物當中,以任意滾動創造不同的觀看角度,呼應主旨中不斷變化、滾動的意涵,也賦予其跟觀者間互動的意義。實驗性 / 趣味性
Design concept:
將萬物皆滾的概念套用至各項周邊製作,不同的項目各自擁有不同形式的滾,使整體具有實驗性的同時添加趣味性。Roll, Move; No Roll, No Move. Everything Rolls.
The main visual identity of this graduation exhibition centers around the character 「滾」 (roll). By rotating and transforming this standard character, it shifts between Chinese, English, and graphic interpretations—showcasing the dynamic essence and evolving form of "rolling." This symbolizes the graduates’ boundless creativity and limitless potential.
Everything Rolls
The concept and form of “rolling” are embedded into posters and other materials. Viewers are encouraged to engage with the works by physically or visually rotating them, creating varied perspectives. This reflects the ever-changing, rolling nature of the theme and introduces a layer of interactivity between the work and the audience.Experimental / Playful
The idea that “everything rolls” is applied across various exhibition items, each expressing the concept through different rolling forms. This approach not only adds an experimental dimension but also infuses the entire project with a sense of playfulness.


